The singles flirt up your life walkthrough

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the singles flirt up your life walkthrough

Get all the inside info, cheats, hacks, codes, walkthroughs for Singles: Flirt Up Your Life on GameSpot. Singles: Flirt up Your Life Cheats and Cheat Codes, PC. The Singles: Flirt up your Life! Walkthrough is a detailed strategy guide to help you if you are stuck.

Get them talking, flirting, having fun together. As they grow closer, the relationship circles like scorekeeping fill up and they can move onto the next phase of the relationship. In Singles you can choose from 15 different characters, each with a different personality. In this early stage of the relationship, make sure your characters share the work around the apartment.

If only one character does all the work there will be trouble. Second Base The key to moving this relationship in the right direction is communication. The more time your characters spend together and the more they talk to each other, the faster those relationship circles fill up. Find time for your characters to be together.

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Eat meals together; invest in better furniture so there is less time wasted doing repairs. Once you fill 5 romantic, 6 friendship or 4 sensuality circles your characters will be comfortable enough with each other to share the bathroom. Take advantage of this extra time for conversation. Third Base So they talk and talk and talk, when do they get to the good stuff? When you get 6 full circles in the romantic or sensuality categories, they can share a double bed.

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And they must have a double bed to do naughty things…even computer characters need room to maneuver! So, buying a double bed is mandatory. Start saving your money. Depending on your relationship levels, your characters can go from making out to heavy petting to doing the wild thing. Home Run The object of Singles is to stop being single.

Once you have 10 full circles in either the romantic, friendship or sensuality categories and at least 5 full circles in the other two, you will have the option to pop the question.

This need will go towards 0 as the flat becomes messier. Keep up the cleaning schedule to raise this need. Purchasing more expensive items will also increase the degree of satifaction. It will increase from empty to full over the course of one week of game time. It is lowered by performing various household chores, such as cleaning, washing dishes, vacuuming, and repairs. If it gets too low a trouble point will be earned.

Ignore your roommate and they'll sulk. Chat, eat meals together and hang out to improve this. Romance In game description: Wine, dine, and speak the language of love to get bit by the lovebug. Sensuality In game description: Turn each other on for horizontal fun. Fun In game description: Spend time together and share people, share.

Get your Singles to play together and later they might play with each other. Trouble In game description: Keep this low by staying friendly and doing the chores. Get to ten points and you lose sucker. Extroverted people are loud, bouncy and chatty.

Introverted people are the quiet lot. Find out what is fun for each one to win. The rate at which the friendship aspect of the relationship need changes is increased in character that are more extroverted.

The more extroverted a person in the more the following activities affect them: Playful Singles are emotional, unconventional, and interested in arty things. Serious people prefer facts to fantasies.

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Characters that are more playful experience faster changes to the fun and erotic sensuality need levels. Playful people are more greatly affected by these activities: Tidy people are conscientious, ambitious and self- disciplined. Messy people like to take it more easily and try to work as little as possible. Tidy people are less likely to leave dirt behind and have their surrounding need more greatly affected by the presence of dirt.

Friendly people are helpful, honest, and trusting. Frosties are suspicious, inconsiderate and confrontational. Friendly people experience faster changes to the romantic aspect of the relationship need. Friendly people are more greatly affected by these activities: Neurotic characters are edgy, irrational, and sometimes get depressed.

Centered people are quiet, balanced and keep a cool head at all times. Neurotic people get tired slightly slower, but have their hygiene levels for the body, hands, and mouth change more rapidly.

A skill point is earned for each level they advance. The career names for each level will vary between the different characters: The company's secret weapon 2: International secret agent 5: Mata Hari Lisa 1: Photographer for the local paper 3: Organizer of photo exhibitions 6: Star photographer Linda 1: Student of art 2: Municipal culture commissioner 4: Student of biochemistry 2: Post-graduate studying for a doctorate 3: Employee in a biotechnology company 4: Nobel Prize winner Andi 1: Civic action groups speaker 4: Party expert for environmental issues 5: Secretary of the Interior 6: Leader of a subsidiary company 5: Head of a security service Alex 1: Hooligan supervision specialist 5: Civil rights advocate Mike 1: Travelling hair-care salesman 2: Newspaper subscription salesman 3: Head of a marketing company Nicolas 1: Rock legend Bert 1: Head of a dot com company 6: Richest man in the world James 1: Student of fashion design 2: Lifestyle avant-gardist Shannon 1: North American champion 6: World champion 7.

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Clueless In game description: As funny as a hungover math teacher during first period on Monday. Always forgets the punchline.

Increased levels increase the rate at which the "Tell Joke" option satisfyings the Fun need and builds the Fun relationships. Beginner In game description: Schoolboy humor and the odd fart joke. Competent In game description: Expert In game description: Could make the Mona Lisa grin. Increased levels decrease cleaning time. Has discovered stains, and can just about deal with smells. Gets the place tidy without needing a weekend to do it.

Could pass mom's inspection if she came to visit. A cleaning lady on steroids. Increased levels decrease repair time. Has learned not to put fingers in sockets. Yer Comfortable in tool shops and when faced by most domestic disasters. Damn good with their hands. Scotty Can you fix it? Increased levels decrease cooking time and increase the satisfaction of the hunger need. Can't cook, can't cook. Can open cans and thats it Beginner: Sauce jar genius and one dish wonder.

A cooking course graduate. Quick 'n tasty meals. Increasing the level increase the rates at which the Romance needs are satisfied and the Romance relationship is increased. Roses are really expensive. Has discovered greetings cards and candlelit dinners. Melts hearts and moistens tear ducts Expert: Birds suddenly appear and the moon is always full.

Increasing the level increase the rates at which the Sensuality needs are satisfied and the Sensuality relationship is increased. Couldn't get lucky in a brothel. Get your coat youve pulled. Knows the lines, gets results. Able to screw anything with a pulse. Work regular hours for current career level. Under the thumb and hard working. Gets blamed for stuff other people do. Start work 1 hour later.

Can ditch - working shorter hours without losing any cash. Start work 1 hour later and leave work 1 hour earlier. Skips work, gets full pay nobody notices. Three are common to all characters: Not Wearing Anything Towel: Wearing a towel at such times as after a bath or shower Underwear: Wearing only undergarments Two other choices Swimwear and casual are divided by gender Males Swimwear: Jeans and T-shirt Females Swimwear: Summer dress The remaining choice, is unique for each character Andi: The business look Nicolas: Each character also dislikes one type of TV show and one type of Friendship conversation, these will be less effective at satifying needs and building relationships with this character.

The TV hate will decrease the fun need. The Friendship Hate will build the Friendship relationship at a slower rate. Required satisfication refered to in some of these activities is the average satification level of the different needs on a scale of 0 to 1. This comes at the cost of comfort, hand hygeine, and justice. This can only be done once a day. The hunger need is slightly satisfied while the hand hygiene is reduced. The character takes their breakfast to the kitchen table and eats it there.

There must be a chair beside part of the table that isn't cluttered with dirty dishes. The hunger need is satisfied. Dirty dishes are left on the table. This comes an the cost of justice but will increase the hand hygiene. Left click on the table after a meal and select "Clean" to clean the table. This comes at the cost of justice. A minimun satisfaction of 0.

There must be a clear space at the table by a chair for a character to eat a meal there. If both character are sitting at the table at the same time, they'll strike up a conversation that will boost their friendship need and relationship. A chair needs to be at an open spot at the kitchen table for a character to be able to eat a meal.

Left click on the oven and select "Cook" to have the character prepare a meal. After the meal is prepared the character will take a meal to the kitchen table where they'll proceed to eat it.

The act of cooking comes at a cost to body hygiene and justice. If there is prepare food on the over, left click on it and select "Get Food" to have the character take a meal to the kitchen table where they'll proceed to eat it. This comes an the cost of justice. This improves the surrounding need at the cost of justice. Your character will then drink a cup of coffee giving them more energy but decreases the satisfaction of the body bladder need.

If coffee has been brewed already, left click on the coffer maker and select "Drink Coffee" to have your character drink a cup of coffee giving them more energy but decreases the satisfaction of the body bladder need. Left click on a telephone and select "Call for pizza" to order a pizza. You character will go down the stairwell to get the pizza and bring in back to the kitchen table where they'll proceed to "Eat pizza" satisfying the hunger need.

This increases the photographers fun need satisfaction. This will increase their fun need while decreasing their energy. If both characters are dancing, the erotic sensuality need will be increased as well. Left click on the stereo and select "Rock music" to switch the music to some techno style music.

Left click on the stereo and select "Radio Singles" to switch the music to the Singles Soundtrack. If a character likes that type of program the increase to the need satisfaction will be greater.

However, if the character hates that type of program the need satisfaction will decrease instead. The effects for the current programming will apply. Left click on the radio and select "Radio Singles" to switch the music to the Singles Soundtrack.

Left click on the radio and select "Switch off" to turn music off. A chair needs to be in from of the computer on a desk in order to use the computer. Left click on the computer and select "Play game" to play a game increasing the fun need satisfaction level. There must be a chair at the desk the computer is on to use it.

Both characters will go to the kitchen table to "Play Game".

  • Singles: Flirt Up Your Life Cheats
  • Singles: Flirt up your Life - Walkthrough
  • Unlockables cheat for Singles: Flirt up Your Life

This increases their increasing the satisfaction levels of the fun need and the friendship aspect of relationship need and the friendship relationship level. Left click on the bookshelf and select "Book" to extract a book to take to the sofa to read.

This increases the Fun need satisfaction level. Left click on the bookshelf and select "Non-fiction book" to extract a book to take to the sofa to read. This increases the surrounding need satisfaction at the cost of justice. The fun need is satisfied. The Fun need is satisfied. Only available for 10 p. Sleep increases the satisfaction of the energy and comfort needs. Characters required 6 full circles in either the romantic or the sensuality relationship to share a double bed.

Once they able to do so you can convert the second bedroom into a study. When positioning the double bed make sure your characters are able to walk to both sides of the bed. One character gets in each side so if one side is blocked by beings against a wall or other obstruction, only one character will be able to use it. Select an outfit to change into it. They'll change into their swimsuit automatically and the level of their fun need satisfaction will be increased. Once they're done swimming they'll "Get out of the pool" automatically.

Left click on the bathroom sink and select "Brush teeth" to have the character brush their teeth increasing the mouth hygiene level. Left click on the bathroom sink and select "Do hair" to have the character brush their hair. This will satisfy the fun need and increase the other character's erotic sensuality need if they're of the opposite gender. This will improve satisfaction of the body's bladder need.

Left click on the bathtub after someone has used it and select "Clean" to clean the toilet. This will increase the satifaction of the body and hand hygiene needs. This will increase the satifaction of the comfort, body hygiene and hand hygiene needs. Left click on the bathtub after someone has had a bath and select "Clean" to clean the tub.

Left clicking on the pops up an "Unpack a box" button, which can be clicked on to extract the item that is stored inside. Many needs will decline while they're out for an extended period. If its between 9 a. They will "Give present" to the other character on their return.

The character buying the present has the level of satisfaction of the fun need increased, while the one receive the gift has their relationship need satisfaction and Friendship relationship raised.

You can buy one gift a day. If the story has been complete you can left click on the stairwell in the flat and select "Go to the beach house" to get both characters to go the the villa. Working hours don't apply at the villa. Left click on the stairwell at the villa and select "Return to the city" to return to the flat so your character can get back to their jobs to earn money.

Required satisfication refered to in some of these conversation options is the average satification level of the different needs on a scale of 0 to 1. Characters that like hobbies get a larger increase, characters that hate hobbies get a lesser increase. Requires a minimum satifaction level of 0.

Characters that like chat get a larger increase, characters that hate chat get a lesser increase. Characters that like gossip get a larger increase, characters that hate gossip get a lesser increase. Requires that the other character have a maximum satifaction level of 0. Can only be used once a day.

Requires either 2 full circle of romantic relationship, or 1 full circle of the friendship relationship. Can be used up to 3 times per week. Requires 3 full circles in the romantic relationship. Requires 5 full circles in the romantic relationship. Requires 4 full circles in the romantic relationship. Using this triggers the marriage dialogs. It will continue to appear until uses with all three of the romantic, sensuality, and friendship relationships at 10 full circles. Requires 3 full circles in the sensuality relationship.

Requires either 9 full circles in the romantic relationship, or 4 full circles in the sensuality relationship. Can only be used by the male character.

A sofa is required. Requires 9 full circles in the romantic relationship or 6 full circles in the sensuality relationship. A double bed is required. When making out in bed the are two more options to engage in various sexual activities.

The animation will vary depending on which character initiates them. Requires 7 full circles in the sensuality relationship. Requires 8 full circles in the sensuality relationship or 10 full circles in the romantics relationship. The justice need for the initiating character is also raised. Cancel all other queued up commands to proceed to the dialog or just wait for it to reach the top of the queue. If you cancel "Talk" it will reappear in a while. Click on the right arrow in the bottom left corner of the screne to progress through the dialogs that appear as you progress through the tutorial and story modes.

The following dialog appears. Him indicates the male or pink mode character, Her indicates the female or rainbow mode character. The male character walks to the living room area and the following game dialog appears.

To follow [Male character's name] into the living room click on this text box to get rid of the pesky thing, then click on an empty space next to [Male character's name]. After dismissing the dialog, you'll be controlling the female character. Left click on the question mark by the male character to proceed to the following dialog. The male character wallks to another point in the living room and the dialog continues: You can see all the way downtown. And into number 28's bedroom. It's incredible, you wouldn't think they'd be that flexible at seventy.

Not that I've been watching. Again left click on the question mark beside the male character to continue the dialog: Then press the middle mouse button or mouse wheel and hold it down. Now wiggle that mouse about a bit baby. Want to move your view round the flat? Then hold down the right button and move the mouse, then you can use the mouse wheel to zoom in on things. Yes, and that does include people in the shower.

The male character goes to the kitchen area are this text appears: Let's see if you've got all the moves. Hold down the mouse wheel and move round until you can see [Male character's name].

Adjust the camera angle as per the instructions in the preceding dialog and click on the question mark beside the male character. You know, new TV and sofa in here, some hotties for the bedroom. The male character sits down at the kitchen table. Have a look around.

The bathroom's over there.

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Maybe you could freshen up to start with? Four question marks appear through out the flat. One is in one of the bedrooms, another in the bathroom, another between the kitchen table and the kitchen appliances, and the last between the kitchen table and the window.

Click on the question mark in the bathroom first. If you smell, or the rooms smell, then your roommate will start thinking about leaving. Try washing [Female character's name]'s hands in the sink click on the sink and then the 'wash hands' button.

This will improve [Female character's name]'s hygiene. You'll see the body indicator go up as the germs go down. Click on the sink and then click on "Wash Hands". Better get my ass to the bedroom and change before my new roommate thinks I'm an armpit nightmare.

Click on the question mark in the bedroom to see this dialog: